To open Background (Minimized) app programatically – using native notification

Many of us might faced this kind of need in their app. It is much more simple to achieve this. I will discuss here what I tried and achieved.
You must be aware of activity life cycle. It states that when ever an activity goes to background(on tapping home button, phone call etc) it executes these series of methods.

onResume(activity is visible and active) -> onPause(before activity becomes invisible) -> onStop(activity invisible).

Yes activity executes onStop() and stays there without executing onDestroy() this is the state we call as app or activity is in background. At any time when we tap the app from stack it goes through below mentioned methods and becomes visible in the same state where we left before.

onRestart() -> onStart() -> again onResume(activity visible).

So I thought of triggering a notification(you can trigger or do whatever techniques you like) just before it goes to background and as a result on tapping the notification it will launch the activity.

Hence onPause() or onStop() methods are suitable to trigger a notification. I choose onStop().

	protected void onStop() {

	private void createNotification() {
		Intent homeIntent = new Intent(this, MainActivity.class);

//              by setting below mentioned action and category we can launch activity from background

//              or
//		homeIntent.setAction("android.intent.action.MAIN");
//		homeIntent.addCategory("android.intent.category.LAUNCHER");
//              Required pending intent
		PendingIntent pendingIntent = PendingIntent.getActivity(this, 0, homeIntent,0);
//              to support API 14 I used NotificationCompat
		Notification notiBuilder = new NotificationCompat.Builder(this)   
				.setContentTitle("New mail from " + "")
		        .addAction(R.drawable.ic_launcher, "Call", pendingIntent)
		        .addAction(R.drawable.ic_launcher, "More", pendingIntent)
		        .addAction(R.drawable.ic_launcher, "And more", pendingIntent).build();
//              notification will be cleared on tapping
		notiBuilder.flags |= Notification.FLAG_AUTO_CANCEL;	
//              triggering notification

I used an editText for verification.

For source code github.

Happy coding!

Custom View – Rating Star fills from left to right based on percentage – part 3(5 parts)

This is part 3 in the series of custom view tutorials. There was need of rating star in one of my app that fills from left to right based on percentage something like below.

You got an idea…! I tried much more ways to achieve this but none of them worked for me. At last these steps I followed.
1) Draw star(inner) with Blue color (with paint FILL).
2) Draw a rect above this Star which hides inner star completely.
3) Based on percentage left side of the rect is modified from its original position.
4) Again an outer star with Gray color (with paint STROKE) is drawn.

Stars are drawn based on this blog post author made use of circles to draw stars.

Inner & Outer stars
Drawing is nothing moving Path based on calculations in a canvas (with specified bitmap to draw into). Here is the code. Inner star is drawn with FILL paint and Outer star is drawn with STROKE paint refer source code for more.

private void drawInnerFillStarInTempCanvas() {
bitmap = Bitmap.createBitmap(getWidth(),getHeight(),Bitmap.Config.ARGB_8888);
		tempCanvas = new Canvas(bitmap);
		int measuredWidth = getWidth();
		int measuredHeight = getHeight();

		int x = (measuredWidth / 2);
		int y = (measuredHeight / 2);
		int outerRadius = measuredWidth / 4;
		int innerRadius = outerRadius / 3;
		int points = 5, fillPercent = 1;

		if (points < 3)

		float a = (float) (Math.PI * 2) / (points * 2);
		int workingRadius = outerRadius;

		tempCanvas.translate(x, y);
		for (int j = 0; j < ((fillPercent < 1) ? 2 : 1); j++) {
			polyPath.moveTo(workingRadius, 0);
			for (int i = 1; i < points * 2; i++) {
				workingRadius = (workingRadius == outerRadius) ? innerRadius : outerRadius;
				float xPt = (float) (workingRadius * Math.cos(a * i));
				float yPt = (float) (workingRadius * Math.sin(a * i));
				polyPath.lineTo(xPt, yPt);
			outerRadius -= outerRadius * fillPercent;
			innerRadius = outerRadius / 2;
			a = -a;

		float startAngle = 126;

		tempCanvas.drawPath(polyPath, innerStarPaint);	

Drawing Rect to hide inner star
This rect will hide the star which we drawn, by changing the left side of this rect we can show portion of star.

 private void formHidingRectAroundStar(int screenWidth, int screenHeight, int outerRadius) {		
		rectLeft = screenWidth - (screenWidth / 2 + outerRadius - 25);
		rectRight = (screenWidth / 2 + outerRadius) - 25;
		rectTop = screenHeight - (screenHeight / 2 + outerRadius);
		rectBottom = screenHeight / 2 + outerRadius;
		rectWidthIs = rectRight - rectLeft;
		rect.set(rectLeft, rectTop, rectRight, rectBottom);

screenWidth, screenHeight, outerRadius, rectWidthIs are required attributes. Rect drawn when the view is instantiated as below.

	protected void onSizeChanged(int w, int h, int oldw, int oldh) {
		super.onSizeChanged(w, h, oldw, oldh);
		//	where as getWidth() / 4 is also outer radius of Outer circle of Star
		formHidingRectAroundStar(getWidth(),getHeight(),getWidth() / 4);

From Activity this method is called periodically, which sets 4 sides of the rect.

//	from activity
	public void setRectLeftSideValue() {		
		int factor = rectWidthIs / 50; 
		rectLeft += factor;
		rect.set(rectLeft, rectTop, rectRight, rectBottom);

OnDraw method

	protected void onDraw(Canvas canvas) {
		//	drawing innerStar using Canvas
		canvas.drawBitmap(bitmap, 0,0, innerStarPaint);
                //      drawing hiding rect
		canvas.drawRect(rect, rectPaint);

		//	drawing outerStar using Canvas
		canvas.drawBitmap(bitmap, 0,0, outerStarPaint);

Runnable which is called from Activity

Runnable runnable = new Runnable() {
		public void run() {
			if(value <= 50){
				if(value < 10){
					((TextView)findViewById( / 10)+"."+String.valueOf(value % 10));
				myHandler.postDelayed(this, 3);

You can make use of my work if needed, after some time I may tweak it more to look & work better.
Source code is available at github.

Enjoy Happy coding!!!